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General
- Internal Fixes and Optimizations
CBA
Build 87
Updated to source:@f75550ad4b021f84683ba0d3fe97f150829f5659
ACE
Build 319
Updated to source:@df0217dec7a9dd2c59fb214cfb8cdfbd18426544
Changed
- In SP when wounding is enabled an action gets added to wounded units so that AI units != medics can heal other units too (only available for non medics, they still do their job alone), refs #9294 [Xeno]
- Initial support for nukes to use ACE armor damage system. [Evil_Echo]
Build 317
Updated to source:@249987e3caca480efc677ce6e7a783b7c5cdef91
Fixed
- Players can start with wrong weapon selected, like grenades instead of the primaryWeapon. [Sickboy]
- Shturm/Falanga FUBAR due to reversed data in limits script [zGuba]
- YakB bullets sometimes adjusted multiple times. [zGuba]
ACEX
Build 211
Updated to source:@4291d78b51dbfb18ec77675a20df7445728924a4
Fixed
- GP-30 display names and AI targeting [zGuba]
ACEX_SM
Build 25
Updated to source:@2befffd0eb5404cb9915e65a901b60008ff4388e
Changed
- Less rotor noise inside most of the helicopters [zGuba]
