General
- Fixed: Endless flares after entering and exiting a vehicle
- Internal Fixes and Optimizations
CBA
Build 88
Updated to source:@41b8c7a722430dc25fe4601573351190e82f9fea
ACE
Build 322
Updated to source:@a8764de24e10024f1a516cee80d13b8d63aa2e62
Build 320
Updated to source:@dfbc7774addf4fcb307b4f1db26f3dd75557ed45
Changed
- Parachute stuff! 1) Chute flight model - softer stalls, better flaring/floating ability, 2) Chute collision & landing behavior 3) Added knock-out effect if you pull ripcord whilst skydiving too fast. [Homer Johnston]
Fixed
- Aerial laser designator could become frozen. [zGuba]
- Missile guidance is problematic with low FPS [Sickboy]
- Parachute screen-shake #8824 - use "freelook" key or TrackIR to look around now. [Homer Johnston]
- SACLOS missiles effectiveness improved against moving targets [zGuba]
ACEX
Build 212
Updated to source:@c49d06916724f9aea07b92673a45503d25a1414a
ACEX_SM
Build 26
Updated to source:@5ecb6ed56c72abbc047d414bc63c43152d42d6ca
