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  • Download | Support | Changelogs

     

    Documentation:

    General Information

    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

    Community Information

    About Us (contact) | Compatible Mods | Contribute | Guides | Missions | Servers | Videos

     

    Developer Information

    API | Classlists | Compatibility | Modification | Resources

     

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  • News    

    Ongoing development Wagn_feed_icon-medium-9343

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    Stable Wagn_feed_icon-medium-9343

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

    Dev blogs Wagn_feed_icon-medium-9343

    1 2 next » (37)

    1 2 next » (37)

     

    Wheeled by Wagn v. 1.8.1
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  • 2011-05-20

     

    Ace_logo_2-small-12945

     

     

    Looking for other releases? See Changelogs.

     

    ACE 1.10 Update 2+blog

     

    All @CBA modfolders are now also signed with v2 signatures.

    Also check out the Six Updater 2.4 RC.

     

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  • General

    • Internal Fixes and Improvements.

     

     

    CBA

    Fixed

    • PostInit didn't initialize when player is not a man, but animal. fixes #19667 [Sickboy]

    Added

    • CBA_fnc_modelHeadDir, gets the direction of any unit's head, function provided by Nou, refs #19088 [Xeno]
    • CBA_fnc_publicVariable, does only broadcast the new value if it doesn't exist in missionNamespace yet or the new value is different to the one in missionNamespace [Xeno]
    • CBA_fnc_setVarNet, broadcasts only with setVariable public if the previous value is different to the new one to reduce network traffic. [Xeno]

     

     

    CBA_OA

     

     

    CBA_A2

     

     

    ACE

    ACE    
    @ACE This is the Core Mod. Containing all Core ...

    Changed

    • Added a proper 3-12x SB reticle for LRR and AS-50 [q1184]
    • Brutal scream sounds loudness, refs #19596 [Xeno]
    • Infantry AI spend less time firing on a single target [Robalo]
    • Map zoom limited to 4 digit grids, changeable through missions (additional server config option next update) via ace_sys_map_minMapSize being set to 0 to allow maximum zoom defined by map. Removed single bushes/trees from map. Moved compass "legend" to lower right hand corner of map (instead of hidden in the upper left behind the menu). [Nou]
    • More reliable initialization and removal of scripted reticles [q1184]
    • Mouse gesture background image can be enabled and disabled in ACE Settings dialog (Enable Mousegesture Background:), default disabled, refs #19232 [Xeno]
    • Mouse gesture system now also takes position where the gesture was done into account (top of the screen, middle, bottom, left and right) [Xeno]
    • Tap Shoulder interaction menu entry now has shortcut key 'S'. closes #19631 [Sickboy]

    Fixed

    • Cannot load Russell sounds in AI talk, fixes #19320 [Xeno]
    • Cargo, turret and driver compartments in Bradley were separated. Fixes #19309 [zGuba]
    • Cough sounds were too loud, fixes #19596 [Xeno]
    • Disallowed looking through undeployed disposable weapon optics. Fixes #19442 [zGuba]
    • Scripted reticle was visible when looking at the map [q1184]

    Added

    • Background screen for gesture system by Mikhail [Xeno]
    • Calibrated PP-61 sight for BRDM-2, BTR-60, BTR-70 [q1184]
    • Mouse gesture for shoulder tab (left side screen from top to bottom) [Xeno]
    • Ruck changed local event [ted23p]
    • Russian RWR SPO 15 LM [rocko]

     

     

    ACEX

    ACEX    
    @ACEX ...

    Changed

    • Working weapon flashlights for the M4A1. Switch between IR and flashlight with ALT + L if having both attachments (can be changed in ACE settings). [Robalo]

     

     

    ACEX_SM

    ACEX_SM    
    @ACEX_SM
    This is the Optional Soundmod. It only
    ...

    Added

    • Bullet vs soft ground, hard ground, concrete impact sounds by tpM [zGuba]

     

     

    ACEX_RU

    ACEX_RU    
    @ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users.     ...

     

     

    ACEX_USNAVY

    @ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users.  
    ...