2011-05-20

Looking for other releases? See Changelogs.
ACE 1.10 Update 2+blog
All @CBA modfolders are now also signed with v2 signatures.
Also check out the Six Updater 2.4 RC.
Table of Contents
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 158. Updated to source:@f75116b42e0bb6162b8f544c5b07ea801c7d4299
Fixed
- PostInit didn't initialize when player is not a man, but animal. fixes #19667 [Sickboy]
Added
- CBA_fnc_modelHeadDir, gets the direction of any unit's head, function provided by Nou, refs #19088 [Xeno]
- CBA_fnc_publicVariable, does only broadcast the new value if it doesn't exist in missionNamespace yet or the new value is different to the one in missionNamespace [Xeno]
- CBA_fnc_setVarNet, broadcasts only with setVariable public if the previous value is different to the new one to reduce network traffic. [Xeno]
CBA_OA
@CBA OA ...
- Build 5. Updated to source:@8dd82a59d50430ef30122981a1b3fb9f69642024
CBA_A2
@CBA A2 ...
- Build 7. Updated to source:@30663bc17dca2476c36fdb3343144d60a855485c
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 488. Updated to source:@eab50dd92870a5124b8c41d230a982592d554093
Changed
- Added a proper 3-12x SB reticle for LRR and AS-50 [q1184]
- Brutal scream sounds loudness, refs #19596 [Xeno]
- Infantry AI spend less time firing on a single target [Robalo]
- Map zoom limited to 4 digit grids, changeable through missions (additional server config option next update) via ace_sys_map_minMapSize being set to 0 to allow maximum zoom defined by map. Removed single bushes/trees from map. Moved compass "legend" to lower right hand corner of map (instead of hidden in the upper left behind the menu). [Nou]
- More reliable initialization and removal of scripted reticles [q1184]
- Mouse gesture background image can be enabled and disabled in ACE Settings dialog (Enable Mousegesture Background:), default disabled, refs #19232 [Xeno]
- Mouse gesture system now also takes position where the gesture was done into account (top of the screen, middle, bottom, left and right) [Xeno]
- Tap Shoulder interaction menu entry now has shortcut key 'S'. closes #19631 [Sickboy]
Fixed
- Cannot load Russell sounds in AI talk, fixes #19320 [Xeno]
- Cargo, turret and driver compartments in Bradley were separated. Fixes #19309 [zGuba]
- Cough sounds were too loud, fixes #19596 [Xeno]
- Disallowed looking through undeployed disposable weapon optics. Fixes #19442 [zGuba]
- Scripted reticle was visible when looking at the map [q1184]
Added
- Background screen for gesture system by Mikhail [Xeno]
- Calibrated PP-61 sight for BRDM-2, BTR-60, BTR-70 [q1184]
- Mouse gesture for shoulder tab (left side screen from top to bottom) [Xeno]
- Ruck changed local event [ted23p]
- Russian RWR SPO 15 LM [rocko]
ACEX
@ACEXThis is the Extras mod....
- Build 332. Updated to source:@0133069d2f681537eb866d574fa9c70116c06694
Changed
- Working weapon flashlights for the M4A1. Switch between IR and flashlight with ALT + L if having both attachments (can be changed in ACE settings). [Robalo]
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only
- Build 89. Updated to source:@86858df52ddbd26690cc3c94ed358c0a849ce331
Added
- Bullet vs soft ground, hard ground, concrete impact sounds by tpM [zGuba]
ACEX_RU
@ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users. ...
- Build 48. Updated to source:@9ef360f9e43f64282d34c09530fa8b61da6691af
ACEX_USNAVY
@ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users....
- Build 50. Updated to source:@5234e9512cbca1da53ca6f85485b16a86a2945b5
