2011-08-26

Second release candidate of ACE for OA 1.12
Looking for other releases? See Changelogs.
ACE 1.12 RC2+blog
Includes MAJOR performance improvements.
- Overall initialization time (Starting the game, (re)starting a mission, changing island etc)
- Even faster initialization for 2nd - nth mission start
- Reduced lag/scriptload (especially when spawning lots of dynamic objects (/units/vehicles/etc)
- Reduced wait time during "Receiving"
- Improved PostInit performance
- Improved Eventhandler performance
- Reduced peak memory usage
Available to CBA (incl XEH) and everything based on it (incl ACE :-)).
See Performance Revolution for more details.
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 163. Updated to source:@ab272d119110fd52210a56b0571097ca48defe5b
Changed
- All COMPILE_FILE'd scripts are now cached in UINamespace. [Sickboy]
- All Extended_EventHandlers features are now using cache. Improving initialization, peak memory usage, etc. [Sickboy]
- CfgFunctions are now compiled only once (stored in uiNamespace) [Xeno]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 502. Updated to source:@5561dedc4c52775399a76115adf4609e04468c85
Changed
- Disabled Longbow mapclick placeholder (by abusing the laser). Use radar targets or real mapclick interface. fixes #23697 [Sickboy]
- More realistic default loadout of AH-64D. Refs #23696 [zGuba]
Fixed
- ACE breaks ALICE, fixes #23619 [rocko]
- Binocular switching, fixes #23688 [Robalo]
- Cannot mount a gun on a CSW Tripod/Baseplate. fixes #23660 [Sickboy]
- Cannot place CrewServed Tripod. fixes #23660 [Sickboy]
- CargoIsCoDriver property on Car class causes heavy FPS problem, e.g experienced with Civilian/Animal modules. fixes #23620 [Sickboy]
- LGB canLock fix for #23432 [Nou]
- Proper fix for #23592 [Nou]
- Recognize not working in constant mode [Robalo]
- Reversed pitch for sightable mines, fixes #23614 [rocko]
- SLAM mines not working in Bottom Attack mode, fixes #23615 [rocko]
- Spectator didn't work anymore, fixes #23592 [Xeno]
Added
- Animations for bounding mines [rocko]
ACEX
@ACEXThis is the Extras mod....
- Build 341. Updated to source:@7c3e707b309ededd7bd376b0f5da2c1fe96268a9
Added
- M4 M203 Eotech [VKing]
ACEX_RU
@ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users. ...
- Build 56. Updated to source:@b2da78f0856ec56a6c97144e7d8f56192263bdad
ACEX_USNAVY
@ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users....
- Build 59. Updated to source:@ba6aa5f2c41fcbc475348ca47193626628d54b4d
