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  • Download | Support | Changelogs

     

    Documentation:

    General Information

    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

    Community Information

    About Us (contact) | Compatible Mods | Contribute | Guides | Missions | Servers | Videos

     

    Developer Information

    API | Classlists | Compatibility | Modification | Resources

     

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  • News    

    Ongoing development Wagn_feed_icon-medium-9343

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    Stable Wagn_feed_icon-medium-9343

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

    Dev blogs Wagn_feed_icon-medium-9343

    1 2 next » (37)

    1 2 next » (37)

     

    Wheeled by Wagn v. 1.8.1
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  • 2011-08-26

     

    Ace_logo_2-small-12945

     

    Second release candidate of ACE for OA 1.12

     

    Looking for other releases? See Changelogs.

     

    ACE 1.12 RC2+blog

     

    Includes MAJOR performance improvements.

    • Overall initialization time (Starting the game, (re)starting a mission, changing island etc)
    • Even faster initialization for 2nd - nth mission start
    • Reduced lag/scriptload (especially when spawning lots of dynamic objects (/units/vehicles/etc)
    • Reduced wait time during "Receiving"
    • Improved PostInit performance
    • Improved Eventhandler performance
    • Reduced peak memory usage

    Available to CBA (incl XEH) and everything based on it (incl ACE :-)).

    See Performance Revolution for more details.

     

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  • General

    • Internal Fixes and Improvements.

     

     

    CBA

    Changed

    • All COMPILE_FILE'd scripts are now cached in UINamespace. [Sickboy]
    • All Extended_EventHandlers features are now using cache. Improving initialization, peak memory usage, etc. [Sickboy]
    • CfgFunctions are now compiled only once (stored in uiNamespace) [Xeno]

     

     

    ACE

    ACE    
    @ACE This is the Core Mod. Containing all Core ...

    Changed

    • Disabled Longbow mapclick placeholder (by abusing the laser). Use radar targets or real mapclick interface. fixes #23697 [Sickboy]
    • More realistic default loadout of AH-64D. Refs #23696 [zGuba]

    Fixed

    • ACE breaks ALICE, fixes #23619 [rocko]
    • Binocular switching, fixes #23688 [Robalo]
    • Cannot mount a gun on a CSW Tripod/Baseplate. fixes #23660 [Sickboy]
    • Cannot place CrewServed Tripod. fixes #23660 [Sickboy]
    • CargoIsCoDriver property on Car class causes heavy FPS problem, e.g experienced with Civilian/Animal modules. fixes #23620 [Sickboy]
    • LGB canLock fix for #23432 [Nou]
    • Proper fix for #23592 [Nou]
    • Recognize not working in constant mode [Robalo]
    • Reversed pitch for sightable mines, fixes #23614 [rocko]
    • SLAM mines not working in Bottom Attack mode, fixes #23615 [rocko]
    • Spectator didn't work anymore, fixes #23592 [Xeno]

    Added

    • Animations for bounding mines [rocko]

     

     

    ACEX

    ACEX    
    @ACEX ...

    Added

    • M4 M203 Eotech [VKing]

     

     

    ACEX_RU

    ACEX_RU    
    @ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users.     ...

     

     

    ACEX_USNAVY

    @ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users.  
    ...