2011-09-16

Fifth release candidate of ACE for OA 1.12
Looking for other releases? See Changelogs.
ACE 1.12 RC5+blog
Includes important security related fixes for CBA.
This build was hotfixed @ 2011-09-21 09:00 GMT. Fetch from SU by using "Verify and Repair".
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 166. Updated to source:@2743fba8f9fcdaf49ad355f6fc6ee018df230532
Fixed
- Functions Module functions are recompiled each mission. [Sickboy]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 507. Updated to source:@2944109f7bc5a8bfec932fa5c9c8d154ef7f285c
Changed
- Bandaging while prone possible, fixes #24456 [rocko]
- Dead players can no longer be dragged or carried, due to engine limitation, refs #24470 [rocko]
Fixed
- Ejecting unconscious units out of static weapons when wounds is enabled was broken, fixes #24454 [Xeno]
- Loosing gear in parachute. fixes #24388 [Sickboy]
- MineDetector action gone. fixes #24444 [Sickboy]
- No longer switching to rifle when going up from prone with AT weapon, fixes #24457 [Robalo]
- Satchel charge timed detonation [Robalo]
- Wrong path to font fams. fixes #24372 [Sickboy]
Added
- Ability to unlock aircraft after ejection using ACE repair trucks - takes 120 seconds [zGuba]
- Additional info to sys_recognize (Rank, Unit/Vehicle type, player's group leader) [zGuba]
- Clacker object, that allows to take over mines with clackers from dead players [rocko]
- Lighting of heavy vehicle weapons like 2A42, KPVT, M242 [zGuba]
ACEX
@ACEXThis is the Extras mod....
- Build 344. Updated to source:@9e8de3e44edfd3f6d3188b4ad7a8ad2183a833d8
ACEX_RU
@ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users. ...
- Build 59. Updated to source:@6dd70d188dafd3f33f6eb444c7dfb0cba3b3d641
ACEX_USNAVY
@ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users....
- Build 62. Updated to source:@d6a46fa5cc4598e0c54f7d2320881adba14810db
