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ACE 1.12 Update 2+blog
Includes improved wounding behaviour. #25541
ACE Recommends to run the latest OA Betas.
Make sure to run at least OA Beta v1.60 (1.59.85510) or newer.
Compensation has been added for "Enhanced Armor" difficulty setting (game options), however it is still recommended to disable it.
Table of Contents
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 168. Updated to source:@a6cbd1362984c485a2a9fda3d04d9d0b4ac8422a
Changed
- Addon script path macros now contain leading \. For missions, use script_macros_mission.hpp [Sickboy]
- Allow specify main_addon for versioning system. [Sickboy]
- Split TRACE formatting to PFORMAT (Pretty Format) macros. [Sickboy]
Fixed
- EXPLODE_ macros shouldn't contain private due to flexible usage - like using it in scopes. added EXPLODE_#_PVT variants. fixes #25665 [Sickboy]
- May not use _forEachIndex due to A2 Original compatibility. fixes #25282 [Sickboy]
Added
- CBA_fnc_intToString, converts integer numbers to string by using a lookup table if possible [Xeno]
- Local DISABLE_COMPILE_CACHE define to disable caching where COMPILE_FILE variants are involved (incl PREP, etc). refs #23841 [Sickboy]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 515. Updated to source:@4b5b987a49d2134d5c9509655f59a7b3cbc632cc
Changed
- Added three missing fences for wirecutter, refs #25532 [Xeno]
- Addons can configure default ACE ruck content, see ticket for details, refs #25669 [Robalo]
- Applied compensation for Wounds system when "Enhanced Armor" difficulty option is enabled. closes #25522 [Sickboy]
- Converted packs are moved to the "on back" slot to prevent ending up with 2 secondary weapons (eg. AT added by script), fixes #25734 [Robalo]
- Disabled Wounds Prone halve damage workaround as per v1.60 this has been fixed in Engine. [Sickboy]
- Improved HUD/HIDSS enhancements for gunships, added KS-53 colimator placeholder for Mi-24D/V WSO, fixed blinking [zGuba]
- Useractions on IR strobes for picking up moved to Interaction menu [rocko]
- Useractions on VS 17 panel for picking up/switching moved to Interaction menu [rocko]
- Useractions on chemlights moved to Interaction menu [rocko]
- Useractions on used parachutes for repacking moved to Interaction menu [rocko]
Fixed
- 3D reticles buggy after resuming saved game, fixes #25450 [Robalo]
- Bandaging could result in forever busy. refs #24935 [Sickboy]
- Dogtags not working shortly after death of unit. [Sickboy]
- Explosives IED error. fixes #25111 [Sickboy]
- Player could use Javelin tube alone as CLU optics [zGuba]
- Player no longer forced to stand after switching to weapon on back with SHIFT+1, fixes #25285 [Robalo]
- Reduced visibility of muzzle smoke of rifles in NV view [zGuba]
- Rolling M86 PDMs [rocko]
- Warrior's ballistic computer. Fixes #16715 [zGuba]
Added
- DM31 AP rounds for G36s [rocko]
- Option to set maximum viewdistance for missionmakers that is adjustable via ACE Options menu [rocko]
- Quicksand values for OA terrain surfaces (by conKORD) [zGuba]
- Reduce AISkill by 50% when in wounds state >= 800, reapply original skill when going out of that state. closes #25653 [Sickboy]
ACEX
@ACEXThis is the Extras mod....
- Build 348. Updated to source:@f84452a78f7a540d77c5d66a7ee439a7bc9aa92e
Changed
- LLM01 for G36 AG36 [rocko]
Added
- G36A2 variants [rocko]
ACEX_RU
@ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users. ...
- Build 61. Updated to source:@3a87cda36469b8e9d81584fdf0c8d3bde4b7243a
ACEX_USNAVY
@ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users....
- Build 64. Updated to source:@b8add34d495ef79294198722e609a3b1fad6731d
Added
- Quicksand values for A2 terrains (by conKORD) [zGuba]
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only
- Build 97. Updated to source:@6ea3c7a5f03a8368ad7c7c76d525a3eca858bdd3
