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    Documentation:

    General Information

    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

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    Ongoing development Wagn_feed_icon-medium-9343

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    Stable Wagn_feed_icon-medium-9343

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

    Dev blogs Wagn_feed_icon-medium-9343

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    Wheeled by Wagn v. 1.8.1
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  • 2011-10-21

     

    Ace_logo_2-small-12945

     

     

    Looking for other releases? See Changelogs.

     

    ACE 1.12 Update 2+blog

    Includes improved wounding behaviour. #25541

    ACE Recommends to run the latest OA Betas.

    Make sure to run at least OA Beta v1.60 (1.59.85510) or newer.

    Compensation has been added for "Enhanced Armor" difficulty setting (game options), however it is still recommended to disable it.

     

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  • General

    • Internal Fixes and Improvements.

     

     

    CBA

    Changed

    • Addon script path macros now contain leading \. For missions, use script_macros_mission.hpp [Sickboy]
    • Allow specify main_addon for versioning system. [Sickboy]
    • Split TRACE formatting to PFORMAT (Pretty Format) macros. [Sickboy]

    Fixed

    • EXPLODE_ macros shouldn't contain private due to flexible usage - like using it in scopes. added EXPLODE_#_PVT variants. fixes #25665 [Sickboy]
    • May not use _forEachIndex due to A2 Original compatibility. fixes #25282 [Sickboy]

    Added

    • CBA_fnc_intToString, converts integer numbers to string by using a lookup table if possible [Xeno]
    • Local DISABLE_COMPILE_CACHE define to disable caching where COMPILE_FILE variants are involved (incl PREP, etc). refs #23841 [Sickboy]

     

     

    ACE

    ACE    
    @ACE This is the Core Mod. Containing all Core ...

    Changed

    • Added three missing fences for wirecutter, refs #25532 [Xeno]
    • Addons can configure default ACE ruck content, see ticket for details, refs #25669 [Robalo]
    • Applied compensation for Wounds system when "Enhanced Armor" difficulty option is enabled. closes #25522 [Sickboy]
    • Converted packs are moved to the "on back" slot to prevent ending up with 2 secondary weapons (eg. AT added by script), fixes #25734 [Robalo]
    • Disabled Wounds Prone halve damage workaround as per v1.60 this has been fixed in Engine. [Sickboy]
    • Improved HUD/HIDSS enhancements for gunships, added KS-53 colimator placeholder for Mi-24D/V WSO, fixed blinking [zGuba]
    • Useractions on IR strobes for picking up moved to Interaction menu [rocko]
    • Useractions on VS 17 panel for picking up/switching moved to Interaction menu [rocko]
    • Useractions on chemlights moved to Interaction menu [rocko]
    • Useractions on used parachutes for repacking moved to Interaction menu [rocko]

    Fixed

    • 3D reticles buggy after resuming saved game, fixes #25450 [Robalo]
    • Bandaging could result in forever busy. refs #24935 [Sickboy]
    • Dogtags not working shortly after death of unit. [Sickboy]
    • Explosives IED error. fixes #25111 [Sickboy]
    • Player could use Javelin tube alone as CLU optics [zGuba]
    • Player no longer forced to stand after switching to weapon on back with SHIFT+1, fixes #25285 [Robalo]
    • Reduced visibility of muzzle smoke of rifles in NV view [zGuba]
    • Rolling M86 PDMs [rocko]
    • Warrior's ballistic computer. Fixes #16715 [zGuba]

    Added

    • DM31 AP rounds for G36s [rocko]
    • Option to set maximum viewdistance for missionmakers that is adjustable via ACE Options menu [rocko]
    • Quicksand values for OA terrain surfaces (by conKORD) [zGuba]
    • Reduce AISkill by 50% when in wounds state >= 800, reapply original skill when going out of that state. closes #25653 [Sickboy]

     

     

    ACEX

    ACEX    
    @ACEX ...

    Changed

    • LLM01 for G36 AG36 [rocko]

    Added

    • G36A2 variants [rocko]

     

     

    ACEX_RU

    ACEX_RU    
    @ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users.     ...

     

     

    ACEX_USNAVY

    @ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users.  
    ...

    Added

    • Quicksand values for A2 terrains (by conKORD) [zGuba]

     

     

    ACEX_SM

    ACEX_SM    
    @ACEX_SM
    This is the Optional Soundmod. It only
    ...