2011-10-28

First release candidate of ACE for OA 1.13.
Looking for other releases? See Changelogs.
+blog
Classlists Updated!
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 169. Updated to source:@66fd7aa6153255699a57586a0ded2adb07c1d5a5
Changed
- PerFrameHandler should use diag_frameNo to check if it has ran, not diag_tickTime (to account for very low FPS). [Sickboy]
Fixed
- PerFrame handler when Save/Quitgame/Startgame/Load. fixes #25654 [Sickboy]
- RemoteLocalEvent function should be private, not public [Sickboy]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 517. Updated to source:@e2856f548b1a0af87650eb78966dfe9aa1e78d1e
Changed
- Added some variation to ease of autorotation for various helicopters. Feedback welcome [zGuba]
- Ai Medic checks distance to unit toHelp instead of earlier captured toHelp position. refs #25895 [Sickboy]
- Use CBA_MISSION_START event for delayed add of MedicalGear. refs #25801 [Sickboy]
Fixed
- Additional HUD info broken after first run [zGuba]
- Ai Medic did not move to wounded (doMove insufficient). fixes #25895 [Sickboy]
- Disconnecting player during ACE Repair/Refuel/Rearm, breaks Repair/Refuel/Rearm on the vehicle until mission restart. fixes #25570 [Sickboy]
- G effects didn't always end when a player left the vehicle, fixes #25826 [Xeno]
- Grenades were sometimes colliding with player in direct throw mode [q1184]
- Incorrect G36 family muzzle velocity due to incorrect CfgAmmo classnames. fixes #25893 [Sickboy]
- Morph/Epi/Bnd not removed from Gear if Gear menu open before and while action completes. fixes #25849 [Sickboy]
- Multiplication of MedicalGear upon disconnect/reconnect same unit. fixes #25302 [Sickboy]
- NullObject could cause Wounds nearMedicalFacility function to throw errors in RPT. [Sickboy]
- Quick-select rifle or GL while holding launcher, fixes #25824 [Robalo]
ACEX
@ACEXThis is the Extras mod....
- Build 349. Updated to source:@dae99e47c548e0e8e84b1194fd1f8e37c6d7c701
ACEX_RU
@ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users. ...
- Build 62. Updated to source:@83f70ee87a077e6a0dc4f33abc3a2f94452b1690
ACEX_USNAVY
@ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users....
- Build 65. Updated to source:@2305bc72949a10cfc0acde2a9b6765d679905146
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only
- Build 98. Updated to source:@4dc294725da4c811c1c22c5a3606f4f1fab890d2
