2011-11-04

Second release candidate of ACE for OA 1.13.
Looking for other releases? See Changelogs.
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 170. Updated to source:@cbe1c286e841b9e26e504fc40d9ad080e6307140
Added
- Player Object info to PostInit log entry. closes #25925 [Sickboy]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 518. Updated to source:@d3ec5c4cf361c56ef258e642134a45ce59c02cee
Changed
- Adjusted Wounds fall-behavior on bullet impact. refs #26025,#26012,#25987 [Sickboy]
- HeadShots more lethal. refs #25987 [Sickboy]
- Lowered damage/bloodloss from legs/arms. by sonsalt. [Sickboy]
- ParticleFX enabled for StaticMGWeapons. fixes #25993 [Sickboy]
- ParticleFX enabled for all StaticWeapons. fixes #25993 [Sickboy]
- Reduced fall chance from being hit. [Sickboy]
- Some units possibly had "magic" NVG abilities (nightvision=1 in config), fixed; refs #25882 [Robalo]
Fixed
- Medical treatment (healing) abort. fixes #26025 [Sickboy]
- Mk262 typicalSpeed/hit. fixes #25843 [Sickboy]
Added
- Disabled QC menu when using secondary weapon to forbid exploit #24404 [zGuba]
- Javelin can be locked on only in NFOV & TI mode, lock on takes less amount of time, changing mode doesn't reset locking on process anymore [zGuba]
- Javelin targeting gate and crossed lines indicating locked on target [zGuba]
ACEX
@ACEXThis is the Extras mod....
- Build 350. Updated to source:@4d495102afa6a7e9514f4f60afbc651ed97a3aaf
