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Ongoing development Wagn_feed_icon-medium-9343

ACE 1.14 RC1 [2012-10-26]

 

Stable Wagn_feed_icon-medium-9343

   ACE 1.13 for OA [2011-12-23]

   ACE 1.3 for A2 [2010-07-05] (Deprecated)

 

Dev blogs Wagn_feed_icon-medium-9343

1 2 next » (38)

1 2 next » (38)

 

Wheeled by Wagn v. 1.10.7

2011-11-04

 

Ace_logo_2-small-12945

 

Second release candidate of ACE for OA 1.13.

 

Looking for other releases? See Changelogs.

 

 

General

  • Internal Fixes and Improvements.

 

 

CBA

Added

  • Player Object info to PostInit log entry. closes #25925 [Sickboy]

 

 

ACE

Changed

  • Adjusted Wounds fall-behavior on bullet impact. refs #26025,#26012,#25987 [Sickboy]
  • HeadShots more lethal. refs #25987 [Sickboy]
  • Lowered damage/bloodloss from legs/arms. by sonsalt. [Sickboy]
  • ParticleFX enabled for StaticMGWeapons. fixes #25993 [Sickboy]
  • ParticleFX enabled for all StaticWeapons. fixes #25993 [Sickboy]
  • Reduced fall chance from being hit. [Sickboy]
  • Some units possibly had "magic" NVG abilities (nightvision=1 in config), fixed; refs #25882 [Robalo]

Fixed

  • Medical treatment (healing) abort. fixes #26025 [Sickboy]
  • Mk262 typicalSpeed/hit. fixes #25843 [Sickboy]

Added

  • Disabled QC menu when using secondary weapon to forbid exploit #24404 [zGuba]
  • Javelin can be locked on only in NFOV & TI mode, lock on takes less amount of time, changing mode doesn't reset locking on process anymore [zGuba]
  • Javelin targeting gate and crossed lines indicating locked on target [zGuba]

 

 

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