2010-05-07

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General
- Internal fixes and improvements.
CBA
@CBA This is ...
- Build 97. Updated to source:@848800173b29c3e0c6a54c9cb3466a87cebd2799
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 350. Updated to source:@8b36f9e793f7b690c7368119bc40443502474322
Changed
- Bigger font sizes for spectator unit name and life timer, refs #10472. [Xeno]
- Don't kill a player when he is part of a vehicle and poor mans revive is activated, fixes #10471. [Xeno]
- Don't show add drag and carry when wounds isn't enabled, refs #10501. [Xeno]
- If UI is toggled off, display the currently selected unit name for 5 seconds (when switching between units too), refs #10472. [Xeno]
- Increased lethality of 12.7 sniper ammo [Q1184]
- In SP AI medics only treat other units when they have the proper medicines, fixes #10493. [Xeno]
- Select another unit as leader if the group leader falls unconscious, works for AI and player group leaders, fixes #10494. [Xeno]
- Transmit manually dropped air vehicle flares over the network, refs #7980. [Xeno]
- This should make featureSize values more comparable. Ref #10482. [Xeno]
- Use getPosATL to get the correct height of a unit, fixes #10495. [Xeno]
Fixed
- #10322 [zGuba]
Added
- Hostage popup targets, Tactical popup targets and just popup targets [rocko]
ACEX
@ACEXThis is the Extras mod....
- Build 232. Updated to source:@60cf67c4d252947469eadc9059fa3a7e235ddd68
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only
- Build 33. Updated to source:@ec5803d60719d6b69144d04ac1cf1fc68c112205
Changed
- Mk19 fire sound [tpM]
