General
- Internal Fixes and Improvements.
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 384. Updated to source:@17429c7e989f593194c1ea9b8338dfc3ae7ace91
- Build 383. Updated to source:@107f72cf05047ab88ffa72da7a80d80384586db5
Changed
- Completed Russian Localizations. By HA [CCCP] http://our-army.su/ [Sickboy]
- Fixed launcher prone animations, fixes #12600 [Xeno]
- Longbow lock takes precedence over map-click place-holder by laser. fixes #12702 [Sickboy]
- Turret indicator now has 45 degrees step [q1184]
Fixed
- NullGroup vehicle tracking markers [Sickboy]
- Player can only drag one unit at once, fixes #12682 [Xeno]
- Poor mans revive countdown didn't show up when the player fell uncon in a vehicle and an uncon player doesn't eject out of an alive vehicle anymore, fixes #12680 [Xeno]
Added
- Olive and gray balaclavas [rocko]
ACEX
@ACEXThis is the Extras mod....
- Build 260. Updated to source:@5fa43f816e29797bad24a29edb7090f1ca82b7f4
Changed
- Completed Russian Localizations. By HA [CCCP] http://our-army.su/. refs #12044 [Sickboy]
- Higher weapon loudness levels [tpM]
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only
- Build 54. Updated to source:@a1b0ba31271cf12dbfecc04110462432bc81db60
- Build 55. Updated to source:@e355e26caa66c1575fa674f80b14e75ef489e306
- Build 53. Updated to source:@35cef819cf4bc46ba0b76276689292115cfec7b3
Changed
- Explosion and and a few weapon sound improvments [tpM]
- Removed CBA Dependency; CBA is only required during binarization. [Sickboy]
- Weapon loudness levels [tpM]
