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  • Download | Support | Changelogs

     

    Documentation:

    General Information

    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

    Community Information

    About Us (contact) | Compatible Mods | Contribute | Guides | Missions | Servers | Videos

     

    Developer Information

    API | Classlists | Compatibility | Modification | Resources

     

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  • News    

    Ongoing development Wagn_feed_icon-medium-9343

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    Stable Wagn_feed_icon-medium-9343

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

    Dev blogs Wagn_feed_icon-medium-9343

    1 2 next » (37)

    1 2 next » (37)

     

    Wheeled by Wagn v. 1.8.1
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  • 2010-09-17

     

    Ace_logo_2-small-12945

     

    ACE for A2 backwards compatibility delivered as promised, available in the @ACE\Store folder.

     

    Looking for other releases? See Changelogs.

     

    ACE 1.5 RC6+blog

    You can use it to play missions from ACE for A2 (ACE 1.3), in ACE for OA (1.5).

    More details in ACE_for_OA_Stable_Almost_there.

     

    Classlists updated.

     

    This Update was hotfixed @ 2010-09-20 16:00 GMT

    This has become ACE 1.5 Stable, first stable release for ArmA 2: Operation Arrowhead (Standalone and Combined Ops).

     

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  • General

    • Internal Fixes and Improvements.

     

     

    CBA

    Added

    • AddPerFrameHandlerLogic; Small higher level framework for easy PerFrame usage [Sickboy]

     

     

    ACE

    ACE    
    @ACE This is the Core Mod. Containing all Core ...

    Changed

    • Carrying a wounded on a stretcher has impact now on stamina [rocko]
    • Carrying/Dragging a wounded has impact on stamina [rocko]
    • Decreased AT launchers dispersion [q1184]
    • Delta Force no longer needs earplugs, they use ComTac [rocko]
    • G effects is now using per frame handler engine for non delayed g calculations and effect rendering [Xeno]
    • Immersive dismount added again, fixes #13806 [Xeno]
    • HuntIR shows direction of camera and also corrected recording time [rocko]
    • MX2A equipment picture [rocko]
    • Missile guidance Opt Laserloop uses perFrameHandler [Sickboy]
    • Muzzle smoke and ground dust spawn at the muzzle now [q1184]
    • Scope click sound updated [q1184]
    • T-72 optics easier to aim with [zGuba]

    Fixed

    • AI can use EGLM [VKing]
    • ARTY related error messages [Xeno]
    • AH1Z didn't have countermeasures [VKing]
    • Ace_w_ismedic variable not taken into account at use epi/morph etc. fixes #13545 [Sickboy]
    • Apache M230 ballistics [VKing]
    • Btr-40 damage detection [q1184]
    • Map tool no longer resets to origin position on map close. [Nou]
    • Old dependencies in test missions. refs #13677 [Sickboy]
    • Stamina script errors due to ruck gearWeight function [Sickboy]
    • Stryker MC had only one mk19 mag [q1184]
    • Trying to deploy weapon w/o bipods when prone sometimes resulted in switching to standing pos [q1184]
    • Weapon resting was allways possible when beeing crouched, refs #13833 [Xeno]
    • Weapons system didn't respect ace_hide. Should speed up the magicbox and weapons+magazines scripts [Sickboy]

    Added

    • Coop MPMission Pack by AnimalMother92 [Sickboy]
    • Missile guidance test missions on Takistan [Sickboy]
    • Optional A2 Backwards Compatibility addon; Run all ACE for A2 (1.3 latest) Missions on ACE for OA. refs #11874
    • Sight adjust for M32, M79 and Mk13 [VKing]

     

     

    ACEX

    ACEX    
    @ACEX ...

    Fixed

    • M16A4 Grenade Launcher didn't work without CO [VKing]
    • Missing av8b texture [Sickboy]
    • Missing brdm textures [Sickboy]
    • Missing M249 textures. fixes #13547 [Sickboy]
    • Missing RPK Fire sound [Q1184]
    • Some G36 models threw errors without CO [VKing]
    • UMP45, M3A1, and KAC PDW threw errors without CO [VKing]

    Added

    • Germany and BAF boxes. refs #13687 [Sickboy]
    • HK417 firing sound [tpM]
    • RPK (model by RobertHammer) [q1184]

     

     

    ACEX_SM

    ACEX_SM    
    @ACEX_SM
    This is the Optional Soundmod. It only
    ...

    Changed

    • Readjusted loudness levels [tpM]

     

     

    ACEX_RU

    ACEX_RU    
    @ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users.     ...

    Changed

    • Optics for BMDs [rocko]
    • ReEnabled BMP2 and BMP2D for RU faction [Sickboy]
    • Restored ACE 1.3 Russian and Vityaz MVD loadouts. fixes #13734 [Sickboy]
    • Su-30 high resolution LOD and weapons proxies [Aushilfe]

    Fixed

    • BMP-2 missing model error [Sickboy]
    • Double Stringtable entry SU series [Sickboy]
    • Engine noise in Su30/34 cockpits [VKing]
    • Missing bmd1 at3 rvmat [Sickboy]
    • Missing T72B textures. fixes #13648 [Sickboy]
    • Missing rvmats for BRDMs [rocko]
    • Wrong reference to BRDM data [rocko]

    Added

    • CDF, INS and GUE boxes. refs #13687 [Sickboy]
    • Kamaz/Ural repair/reammo/refuel for sys_repair [Sickboy]
    • New RU box. refs #13687 [Sickboy]

     

     

    ACEX_USNAVY

    @ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users.  
    ...

    Changed

    • Reduced size of SMAW spotting tracer [q1184]
    • ReEnabled AH1's for USNavy faction [Sickboy]

    Fixed

    • Empty SEAL groups [VKing]
    • SMAW Spotting rifle pboprefix, fixes #13760 [Sickboy]

    Added

    • MTVR repair/reammo/refuel for sys_repair [Sickboy]
    • New USMC box. refs #13687 [Sickboy]
    • SMAW Spotting rifle [rocko]