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  • Download | Support | Changelogs

     

    Documentation:

    General Information

    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

    Community Information

    About Us (contact) | Compatible Mods | Contribute | Guides | Missions | Servers | Videos

     

    Developer Information

    API | Classlists | Compatibility | Modification | Resources

     

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  • News    

    Ongoing development Wagn_feed_icon-medium-9343

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    Stable Wagn_feed_icon-medium-9343

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

    Dev blogs Wagn_feed_icon-medium-9343

    1 2 next » (37)

    1 2 next » (37)

     

    Wheeled by Wagn v. 1.8.1
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  • 2010-10-15

     

    Ace_logo_2-small-12945

     

    Pre release candidate for ACE for OA v1.6.

     

    Looking for other releases? See Changelogs.

     

    ACE 1.6 Pre-RC+blog

     

    The promised surprise (WIP Roundup #2) revealed!

    Ingame ACE Settings dialog (beta) included!

    Also new is: Vehicle Towing and Basic Cargo system.

     

    Classlists updated.

     

    Enjoy!

     

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  • General

    • Internal Fixes and Improvements.

     

     

    CBA

    • Build 128

    Changed

    • Added support for "CODE" actions next to "STRING" actions, in cba_ui. [Sickboy]

     

     

    ACE

    ACE    
    @ACE This is the Core Mod. Containing all Core ...

    Changed

    • Applied arty round properties also to default classes, thanks to Sandiford. closes #14113 [Sickboy]
    • Bandaging, or Injecting Morphine / EPI, will now consume item from receiver if receiver has the item, instead of by the user applying the action. closes #8849 [Sickboy]
    • Claymore cable length to 60m. refs #14268. [Sickboy]
    • Claymores have 700 projectiles, instead of 500. refs #14268. [Sickboy]
    • Glock17 can take glock18 mags instead of M9 mags [VKing]
    • HMMWV's survive in water. closes #10839 [Sickboy]
    • Instead of text there is now an icon displayed on performing the magazine check aka roundcount. Update your userconfig (You can still re-enable the text version). refs #14307 [rocko]
    • Suppressed weapons have less muzzle smoke [q1184]
    • Updated Artillery Dispersion, thanks to Sandiford. refs #14386 [Sickboy]

    Fixed

    • AI can aim with M32, M79 and Mk13 grenade launchers [VKing]
    • AI can use M4A3 M203 [VKing]
    • GAU ROF vs Sound. refs #14101 [Sickboy]
    • Handanimations on DMR and L115, refs #13685 [rocko]
    • RotorEffects not working in SP. fixes #14198 [Sickboy]
    • SLAM mine could not be disarmed after placing, even if not armed [rocko]
    • Script error when using MissileGuidance, and aim a target which has no XEH enabled. refs #14414 [Sickboy]
    • Sight adjust for M4A3 M203, fixes #14260 [VKing]

    Added

    • Basic cargo system (driven via Interaction Menu) [rocko]
    • MFD Targeting indicator for Longbow radar targeting. Control with head movement (ALT key by default). fixes #14337 [Sickboy]
    • Medical items to Warfare FieldHospitals. fixes #14269. [Sickboy]
    • Survival Handle Damage Eventhandler for vehicles like HMMWV. refs #10839 [Sickboy]

    Changed

    • Instead of text there is now an icon displayed on performing the magazine check aka roundcount. Update your userconfig (You can still re-enable the text version). refs #14307 [rocko]

     

     

    ACEX

    ACEX    
    @ACEX ...

    Changed

    • US Army re-equipped with M4's [q1184]

    Fixed

    • AG36 sight adjustment fixed, refs #14260 [VKing]
    • AI can use AG36 [VKing]
    • HK417 Holo shadowbug, fixes #14279 [rocko]

    Added

    • Civilian weapon/ammo crates. refs #14368 [Sickboy]
    • M4 variants, thanks to Sandiford. closes #14305 [Sickboy]
    • RHS BTR-70 by Manfred & Soul Assassin. [Sickboy]

     

     

    ACEX_SM

    ACEX_SM    
    @ACEX_SM
    This is the Optional Soundmod. It only
    ...

     

     

    ACEX_RU

    ACEX_RU    
    @ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users.     ...

    Changed

    • Replaced default Su34, with ACE Su34. closes #13615 [Sickboy]

    Fixed

    • RU_Soldier_Light was configured for having a helmut. refs #11364 [Sickboy]

    Added

    • RU, INS, CDF, and GUE BTR-70s [VKing]

     

     

    ACEX_USNAVY

    @ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users.  
    ...

    Fixed

    • USMC_Soldier_Light was configured for having a helmut. refs #11364 [Sickboy]