2010-10-15

Pre release candidate for ACE for OA v1.6.
Looking for other releases? See Changelogs.
ACE 1.6 Pre-RC+blog
The promised surprise (WIP Roundup #2) revealed!
Ingame ACE Settings dialog (beta) included!
Also new is: Vehicle Towing and Basic Cargo system.
Classlists updated.
Enjoy!
Table of Contents
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 128
Changed
- Added support for "CODE" actions next to "STRING" actions, in cba_ui. [Sickboy]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 406. Updated to source:@ffbbd0031cdac66c98a0c2658396d780e2bad780
Changed
- Applied arty round properties also to default classes, thanks to Sandiford. closes #14113 [Sickboy]
- Bandaging, or Injecting Morphine / EPI, will now consume item from receiver if receiver has the item, instead of by the user applying the action. closes #8849 [Sickboy]
- Claymore cable length to 60m. refs #14268. [Sickboy]
- Claymores have 700 projectiles, instead of 500. refs #14268. [Sickboy]
- Glock17 can take glock18 mags instead of M9 mags [VKing]
- HMMWV's survive in water. closes #10839 [Sickboy]
- Instead of text there is now an icon displayed on performing the magazine check aka roundcount. Update your userconfig (You can still re-enable the text version). refs #14307 [rocko]
- Suppressed weapons have less muzzle smoke [q1184]
- Updated Artillery Dispersion, thanks to Sandiford. refs #14386 [Sickboy]
Fixed
- AI can aim with M32, M79 and Mk13 grenade launchers [VKing]
- AI can use M4A3 M203 [VKing]
- GAU ROF vs Sound. refs #14101 [Sickboy]
- Handanimations on DMR and L115, refs #13685 [rocko]
- RotorEffects not working in SP. fixes #14198 [Sickboy]
- SLAM mine could not be disarmed after placing, even if not armed [rocko]
- Script error when using MissileGuidance, and aim a target which has no XEH enabled. refs #14414 [Sickboy]
- Sight adjust for M4A3 M203, fixes #14260 [VKing]
Added
- Basic cargo system (driven via Interaction Menu) [rocko]
- MFD Targeting indicator for Longbow radar targeting. Control with head movement (ALT key by default). fixes #14337 [Sickboy]
- Medical items to Warfare FieldHospitals. fixes #14269. [Sickboy]
- Survival Handle Damage Eventhandler for vehicles like HMMWV. refs #10839 [Sickboy]
Changed
- Instead of text there is now an icon displayed on performing the magazine check aka roundcount. Update your userconfig (You can still re-enable the text version). refs #14307 [rocko]
ACEX
@ACEXThis is the Extras mod....
- Build 278. Updated to source:@35966b6e46ebc3a6a40b7cc5b637b56d69ccf8e2
Changed
- US Army re-equipped with M4's [q1184]
Fixed
- AG36 sight adjustment fixed, refs #14260 [VKing]
- AI can use AG36 [VKing]
- HK417 Holo shadowbug, fixes #14279 [rocko]
Added
- Civilian weapon/ammo crates. refs #14368 [Sickboy]
- M4 variants, thanks to Sandiford. closes #14305 [Sickboy]
- RHS BTR-70 by Manfred & Soul Assassin. [Sickboy]
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only
- Build 66. Updated to source:@75b0856316602fe04443000771c4fed36b63a15c
ACEX_RU
@ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users. ...
- Build 11. Updated to source:@eaf678b7c22180b9d9b502b214138fcdb312051f
Changed
- Replaced default Su34, with ACE Su34. closes #13615 [Sickboy]
Fixed
- RU_Soldier_Light was configured for having a helmut. refs #11364 [Sickboy]
Added
- RU, INS, CDF, and GUE BTR-70s [VKing]
ACEX_USNAVY
@ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users....
- Build 12. Updated to source:@6f58e82c1119ba3471accf5e6a5e3ba69faea66b
Fixed
- USMC_Soldier_Light was configured for having a helmut. refs #11364 [Sickboy]
