
Release candidate for ACE for OA v1.6! Bug reports more important than ever!
ACE Settings / Userconfig completely revised, only few userconfig options left, the rest are handled in ingame ACE Settings Dialog.
ACE Clippi is included inside the @ACE modfolder. See Configuration for all details.
Looking for other releases? See Changelogs.
ACE 1.6 RC1+blog
Includes all listed @ WIP Roundup #3, and much more!
Classlists updated.
Enjoy!
Table of Contents
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 129. Updated to source:@c24358b0a662342b8bf5a456478e8a3701241fa4
Changed
- KeyHandler now uses hash instead of array, hashKey returned on add. refs #14487. [Sickboy]
Added
- CBA_fnc_changeKeyHandler; Move a handler to a different key. Needs hashKey, new key, and settings. closes #14487. [Sickboy]
- CBA_fnc_removeKeyHandler; Remove a handler completely. Needs hashKey only. closes #14487. [Sickboy]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 410. Updated to source:@75337fb20be5f698e9ba96f5e1e00cf34e303526
Changed
- 4-digit grids on map, thanks to Robalo for sharing, refs #14481 [rocko]
- Air and Ship based vehicles can now be used for cargo load. closes #14511 [Sickboy]
- Apache AH1 now has half/half laser/radar guided hellfires [VKing]
- BAF Engineer/Medic weaponslots in line with others. closes #14517 [Sickboy]
- Cars with default transportMagazines contain 1 Rope magazine for towing by default. refs #14401 [Sickboy]
- Changing recognize is now possible ingame via ACE Options dialog [Xeno]
- Changing tracking marker colors and size possible via ACE settings dialog [Xeno]
- Disabled Eject debug. [Sickboy]
- Group markers can now be enabled/disabled with the settings dialog (if enabled globally) [Xeno]
- Immersive Dismount & Staying Brass options added to ACE Settings dialog. refs #14504 [Sickboy]
- It is now possible to change all ACE keys ingame [Xeno]
- Lock towed vehicles until detached. refs #14401 [Sickboy]
- M110 AN/PVS-10 now fixed 8.5x magnification [VKing]
- Moved Combined Ops MPMissions to CO subfolder. [Sickboy]
- Moved dynamic ACE Settings out of external Userconfig hpp's, left only what can't be moved (/yet). refs #14504 [Sickboy]
- Moved tracking stuff to client in options dialog, added Fix Headbug button, Viewdistance slider and Terraingrid (Gras) Combobox(Viewdistance and Terraingrid is disabled by default, has to be enabled by the mission maker with ace_settings_enable_vd_change = true and ace_settings_enable_tg_change = true) [Xeno]
- NV goggles no longer occupy a binocular slot in the gear menu, thanks to Robalo for sharing, refs #14479 [rocko]
- Only show towing actions in interaction menu when they apply. refs #14401 [Sickboy]
- ReEnabled ACE_EmptyBox; useful for adding weapon/magazine cargo, for use with the cargo system. refs #14462 [Sickboy]
- ReEnabled default BIS Packs. closes #14498 [Sickboy]
- Reverted manual speed calculations in sys_missileguidance. fixes #13733 refs #13679 [Sickboy]
- Ruckless model replacement (built-in rucks on model) is now an optional userconfig option. closes #13544 [Sickboy]
- Show Drag option (greyed out) on objects that are dragable but too heavy. refs #14448 [Sickboy]
- Still apply damage to fully submerged vehicles. refs #14401 [Sickboy]
- When cars go too deep into the water, crew will be auto-ejected. refs #14401 [Sickboy]
Fixed
- Apache AH1 had double set of FFAR/CRV7s, ref: #13192 [VKing]
- BAF Pilots had no proper protection settings. fixes #14452 [Sickboy]
- Blackhawk can not slingload, fixes #14441 [rocko]
- Double cut-sling action menu entries. fixes #14442 [Sickboy]
- M230 FCS was overshooting. fixes #13679 [Sickboy]
- Magnitude calculations, refs #13679 [Sickboy]
- Only Car-based vehicles should be able to tow ;-). fixes #14505 [Sickboy]
- Pulling unconscious units out of vehicles [Xeno]
- Using weaponselect didn't change the transparency of the gasmask overlay, refs #13759 [Xeno]
- Wounds bleeding effect was drawn behind gasmask resource, refs #13759 [Xeno]
Added
- ACE A2 (Combined Ops) MPMissions again. [Sickboy]
- ACE_Settings aware CBA_fnc_readKeyFromConfig. [Sickboy]
- BAF Ruckless replacements. closes #14517 [Sickboy]
- CSW support for static BAF weapons [rocko]
- Clipboard ACE settings import/export. refs #14438 [Sickboy]
- Fuel system; transfer fuel between Car, Air and Ship vehicles, and jerrycans. refs #13540 [Sickboy]
- Function to swap M4's for SCAR's for those who prefer. ACE_fnc_swapM4forSCAR. closes #14506. [Sickboy]
- New Transport Weapon boxes, excellent for cargo etc! refs #14462 [Sickboy]
- Possibility to flip GL leaf sights up/down by pressing 'select GL' key while GL muzzle is selected. Supported by ACEX M4s,M16s,HK416s,G36s. [q1184]
- Settings.ace userconfig data-file. refs #14438 [Sickboy]
- Towing Rope dummy magazine; ACE_Rope_TOW_M_5. Replaces placeholder ACE_Rope_M_50. refs #14401 [Sickboy]
- Userconfig import from dumpfile. refs #14438 [Sickboy]
Removed
- ACE_NOINTRO in favour of new arma2 OA startup parameter; -skipIntro. refs #14504 [Sickboy]
ACEX
@ACEXThis is the Extras mod....
- Build 282. Updated to source:@4ab8030b8c0bef9c249c6927616ad4069e15a989
Changed
- Improved HK416/417 family handgrip animation [rocko]
Added
- AKM GP-25 by RobertHammer [q1184]
- HK416 EOtech variant [rocko]
- M4 TWS variant [rocko]
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only
- Build 67. Updated to source:@e797c027f213f7e83a61f8794103cf5081997b61
Fixed
- Launch sound for FFAR/CRV7 [VKing]
ACEX_RU
@ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users. ...
- Build 14. Updated to source:@ee6b74b607563f3e205238816befd59020a627b6
Updated
- RHS BMD2 to latest version. refs #14451 [Sickboy]
Fixed
- BMD2 turret indicator [VKing]
- Mainturret reticle misaligned on BMD1, fixes #14463 [rocko]
- Missing decals on BMD2, fixes #14444 [rocko]
- Russian BRDM2 HQ textures, this time for real [rocko]
ACEX_USNAVY
@ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users....
- Build 13. Updated to source:@e039c32e57fe08e1686c40bf394e65d8e6ffd00d
