
ACE for OA 1.6 Release Candidate 3.
This release was hotfixed @ 2010-11-08 18:00 GMT.
This has become ACE 1.6 Stable, second stable release for ArmA 2: Operation Arrowhead (Standalone and Combined Ops).
Looking for other releases? See Changelogs.
ACE 1.6 RC3+blog
For those who run Multiplayer Servers, please check out the; ACEify Missions tool - to mass-update missions to add ACE addons to the required addons, preventing crashes and other weird issues!
See #14829 for details.
Also included possible fixes for the MP CfgSkeletons problem.
See #14759 for details.
Classlists updated.
Table of Contents
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 136. Updated to source:@ba7c8241f23d7c37c334b54e904e8a4ae11a2179
- Build 134. Updated to source:@d0a7def3cf4a980904904a710f5f37803c5fdd6b
Fixed
- Fnc_getTurret; now filters for non-class-entries in the turrets classes. fixes #14922 [Sickboy]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 425. Updated to source:@c95e9f5ebcc5f8fe9d6088526415ed9d7052174f
- Build 423. Updated to source:@fe53687bfe7e239cc1ab45f4df0492105525f40a
Changed
- (Re)loadTime for CSW now configurable. Mortars configured for 1 second. [Sickboy]
- Added detection of default OA destruction (fire). refs #14818. [Sickboy]
- Cargo is now unloaded at the same position where it was loaded (relative to the transporter), fixes #14783 [rocko]
- Crew members do not catch fire on eject due to protective clothing - still will experience damage though. refs #14819 [Sickboy]
- Current elevation/windage are displayed when using quick sight adjustment, but only when not looking down the scope. [q1184]
- Improved burning distances. refs #14818 [Sickboy]
- Improved penetration model; better body armour calcs and over penetration is taken into account. Damage is now a combination of blood loss [penetration depth * calibre] and energy dissipated in the target. By Sandiford. refs #11364 [Sickboy]
- Improved SPG-9 ballistics [q1184]
- It takes longer to propagate fire to infantry than to civilians. refs #14819 [Sickboy]
- Slightly lowered Civilian Stamina modifier. refs #14913 [Sickboy]
Fixed
- ACE Settings dialog keys configuration stop working properly when other mods with keyhandler config classes are present. fixes #14943 [Sickboy]
- Animals were considered burning on killed. Fixes Combustable cattle etc :). fixes #14955 [Sickboy]
- ARs didn't deafen anymore. fixes #14868 [Sickboy]
- Ammobox destruction fire was undetected (no XEH for boxes). fixes #14818. [Sickboy]
- CSWDM magazines should load max-sized magazines, as setVehicleAmmo is used to limit the available ammo. fixes #14899 [Sickboy]
- Don't show the map when the Use Map module is placed and a player doesn't have a map but a DAGR [Xeno]
- Error: NoEntry Config.bin\CfgSkeletons. Thanks to Extel.sk community for testing and supply repro! fixes #14759 [Sickboy]
- Jerrycans weren't burning anymore. [Sickboy]
- M224 HE CSM Mag should use proper classname: ACE_M224HE_CSWDM. fixes #14915 [Sickboy]
- M224 missing from editor. fixes #14944 [Sickboy]
- Mk19 default magazine not accepted by weapon. fixes #14820 [Sickboy]
- Mortars would get multiple rounds available after a reload. fixes #14899 [Sickboy]
- Remove DAGR resource when a player removes it from his inventory [Xeno]
- Rounds Left message incorrect when unloading CSW. [Sickboy]
- Stamina for OA Special Forces troops [VKing]
- T-72 wrecks missing Shadow LOD [zGuba]
- Undefined variable "ace_sys_ofpec_ils_fnc_init" error on servers. [Sickboy]
- Units inside vehicles didn't receive scripted damage any longer [Sickboy]
- Unmounting CSW without magazines. fixes #14914 [Sickboy]
Added
- 60mm mortar damage value by Sandiford, closes #14916 [rocko]
- 100 round M249 tracer magazine, closes #14896 [VKing]
- Fire propagation TO ammoboxes and jerrycans. [Sickboy]
- IFAK slots, refs #14293 [tcp]
- M224 mortar [rocko]
- Quick magazine check. Hit SHIFT-G to display the magazines you currently have [Xeno]
- Quick sight adjustment with arrow up/down/left/right without opening adjustment dialog. No visual feedback, only audible clicks. [q1184]
ACEX
@ACEXThis is the Extras mod....
- Build 288. Updated to source:@e73b5cf29b845a3bb9dfbd5e6421ce3499c72949
- Build 287. Updated to source:@6addb8d8704b1aac650c211e87b5ced3fe23b692
Changed
- BTR70 wheel hitpoints detection, fixes #14735 [rocko]
- Engine sound behaviour for BTR70 and Strykers, fixes #14475 [rocko]
Fixed
- Deadstate for BTR70 crew, fixes #14618 [rocko]
- Wrong PSO reticle on Val [q1184]
ACEX_RU
@ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users. ...
- Build 19. Updated to source:@06898e2b949b6c80f9b33f10f53120c58ac12c8e
- Build 18. Updated to source:@761abb9218631cdacfb0a071b79f9ad354426796
Changed
- Applied Chernarus & Utes custom offSetY by Sandiford. refs #14822 [Sickboy]
- Applied Insurgent Stamina levels to INS faction. refs #14913 [Sickboy]
- ReEnabled higher stamina levels for SF (GRU/MVD). [Sickboy]
Fixed
- Konkurs CSW box invisible. fixes #14942 [Sickboy]
ACEX_USNAVY
@ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users....
- Build 16. Updated to source:@d273fd6bb57a95b402aacc89f98ad6568cdee6a5
- Build 15. Updated to source:@9e66a4476dfc865e3c4ae8e8d5b02ae17b4cf6fb
Changed
- Applied Chernarus & Utes custom offSetY by Sandiford. refs #14822 [Sickboy]
- ReEnabled higher stamina levels for SF (FR). [Sickboy]
