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  • Download | Support | Changelogs

     

    Documentation:

    General Information

    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

    Community Information

    About Us (contact) | Compatible Mods | Contribute | Guides | Missions | Servers | Videos

     

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    API | Classlists | Compatibility | Modification | Resources

     

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    Ongoing development Wagn_feed_icon-medium-9343

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    Stable Wagn_feed_icon-medium-9343

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

    Dev blogs Wagn_feed_icon-medium-9343

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    1 2 next » (37)

     

    Wheeled by Wagn v. 1.8.1
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  • 2010-11-05

     

    Ace_logo_2-small-12945

     

    ACE for OA 1.6 Release Candidate 3.

    This release was hotfixed @ 2010-11-08  18:00 GMT.

     

    This has become ACE 1.6 Stable, second stable release for ArmA 2: Operation Arrowhead (Standalone and Combined Ops).

     

    Looking for other releases? See Changelogs.

     

    ACE 1.6 RC3+blog

    For those who run Multiplayer Servers, please check out the; ACEify Missions tool - to mass-update missions to add ACE addons to the required addons, preventing crashes and other weird issues!

    See #14829 for details.

     

    Also included possible fixes for the MP CfgSkeletons problem.

    See #14759 for details.

     

    Classlists updated.

     

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  • General

    • Internal Fixes and Improvements.

     

     

    CBA

    Fixed

    • Fnc_getTurret; now filters for non-class-entries in the turrets classes. fixes #14922 [Sickboy]

     

     

    ACE

    ACE    
    @ACE This is the Core Mod. Containing all Core ...

    Changed

    • (Re)loadTime for CSW now configurable. Mortars configured for 1 second. [Sickboy]
    • Added detection of default OA destruction (fire). refs #14818. [Sickboy]
    • Cargo is now unloaded at the same position where it was loaded (relative to the transporter), fixes #14783 [rocko]
    • Crew members do not catch fire on eject due to protective clothing - still will experience damage though. refs #14819 [Sickboy]
    • Current elevation/windage are displayed when using quick sight adjustment, but only when not looking down the scope. [q1184]
    • Improved burning distances. refs #14818 [Sickboy]
    • Improved penetration model; better body armour calcs and over penetration is taken into account. Damage is now a combination of blood loss [penetration depth * calibre] and energy dissipated in the target. By Sandiford. refs #11364 [Sickboy]
    • Improved SPG-9 ballistics [q1184]
    • It takes longer to propagate fire to infantry than to civilians. refs #14819 [Sickboy]
    • Slightly lowered Civilian Stamina modifier. refs #14913 [Sickboy]

    Fixed

    • ACE Settings dialog keys configuration stop working properly when other mods with keyhandler config classes are present. fixes #14943 [Sickboy]
    • Animals were considered burning on killed. Fixes Combustable cattle etc :). fixes #14955 [Sickboy]
    • ARs didn't deafen anymore. fixes #14868 [Sickboy]
    • Ammobox destruction fire was undetected (no XEH for boxes). fixes #14818. [Sickboy]
    • CSWDM magazines should load max-sized magazines, as setVehicleAmmo is used to limit the available ammo. fixes #14899 [Sickboy]
    • Don't show the map when the Use Map module is placed and a player doesn't have a map but a DAGR [Xeno]
    • Error: NoEntry Config.bin\CfgSkeletons. Thanks to Extel.sk community for testing and supply repro! fixes #14759 [Sickboy]
    • Jerrycans weren't burning anymore. [Sickboy]
    • M224 HE CSM Mag should use proper classname: ACE_M224HE_CSWDM. fixes #14915 [Sickboy]
    • M224 missing from editor. fixes #14944 [Sickboy]
    • Mk19 default magazine not accepted by weapon. fixes #14820 [Sickboy]
    • Mortars would get multiple rounds available after a reload. fixes #14899 [Sickboy]
    • Remove DAGR resource when a player removes it from his inventory [Xeno]
    • Rounds Left message incorrect when unloading CSW. [Sickboy]
    • Stamina for OA Special Forces troops [VKing]
    • T-72 wrecks missing Shadow LOD [zGuba]
    • Undefined variable "ace_sys_ofpec_ils_fnc_init" error on servers. [Sickboy]
    • Units inside vehicles didn't receive scripted damage any longer [Sickboy]
    • Unmounting CSW without magazines. fixes #14914 [Sickboy]

    Added

    • 60mm mortar damage value by Sandiford, closes #14916 [rocko]
    • 100 round M249 tracer magazine, closes #14896 [VKing]
    • Fire propagation TO ammoboxes and jerrycans. [Sickboy]
    • IFAK slots, refs #14293 [tcp]
    • M224 mortar [rocko]
    • Quick magazine check. Hit SHIFT-G to display the magazines you currently have [Xeno]
    • Quick sight adjustment with arrow up/down/left/right without opening adjustment dialog. No visual feedback, only audible clicks. [q1184]

     

     

    ACEX

    ACEX    
    @ACEX ...

    Changed

    • BTR70 wheel hitpoints detection, fixes #14735 [rocko]
    • Engine sound behaviour for BTR70 and Strykers, fixes #14475 [rocko]

    Fixed

    • Deadstate for BTR70 crew, fixes #14618 [rocko]
    • Wrong PSO reticle on Val [q1184]

     

     

    ACEX_RU

    ACEX_RU    
    @ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users.     ...

    Changed

    • Applied Chernarus & Utes custom offSetY by Sandiford. refs #14822 [Sickboy]
    • Applied Insurgent Stamina levels to INS faction. refs #14913 [Sickboy]
    • ReEnabled higher stamina levels for SF (GRU/MVD). [Sickboy]

    Fixed

    • Konkurs CSW box invisible. fixes #14942 [Sickboy]

     

     

    ACEX_USNAVY

    @ACEX_USNavy US Navy with Marine Corps faction for ACE mod. Only for Operation Arrowhead; Combined Ops users.  
    ...

    Changed

    • Applied Chernarus & Utes custom offSetY by Sandiford. refs #14822 [Sickboy]
    • ReEnabled higher stamina levels for SF (FR). [Sickboy]