
Second Release candidate of ACE for OA v1.7.
No compatibility issues with OA patch v1.57 found.
Hotfix addressing last few issues available at; http://www.multiupload.com/8LMPA9JU9A
Looking for other releases? See Changelogs.
ACE 1.7 RC2+blog
Includes many Extended Eventhandler initialization optimizations. refs #16132.
Classlists updated.
General
- Internal Fixes and Improvements.
CBA
@CBA This is ...
- Build 145. Updated to source:@f07efb0333a2c41522c39665cf3516521d524b6d
Changed
- IMPROVED: Logging. [Sickboy]
- Improved XEH InitOthers for all non man-based objects. [Sickboy]
- Improved XEH PostInit/SupportMonitor initialization by detecting null-objects and aborting processing on them. [Sickboy]
- Improved XEH SupportMonitor implementation; speeds up script processing at initialization. [Sickboy]
- Improved XEH crew man init. [Sickboy]
- Improved XEH delayed initialization for man-based units in MP. [Sickboy]
- Improved XEH initialization for man-based units SP. [Sickboy]
- Improved XEH initialization for man-based units in MP. [Sickboy]
Fixed
- Possible handlerData error in perFrame handler. [Sickboy]
- SLX_XEH_DISABLED wasn't respected by SupportMonitor. [Sickboy]
ACE
@ACE This is the Core Mod. Containing all Core ...
- Build 447. Updated to source:@6676cef8fa3bfb45b90eae40b69ead3a9324f264
Fixed
- Do not spawn two used disposal tubes where the firing unit is local [Xeno]
- Missileguidance pos script error. [Sickboy]
Added
- 75 Round 7.62x39 SD mag, closes #15954 [VKing]
ACEX
@ACEXThis is the Extras mod....
- Build 299. Updated to source:@64e1f80e74067fea2cba1ea4f9548c7a52d21027
Fixed
- DAGR guidance [VKing]
Added
- BC Support for ToraBora by Chill [VKing]
ACEX_SM
@ACEX_SM...This is the Optional Soundmod. It only
- Build 75. Updated to source:@ab9028af4ef6b9b21dae00314372f2c4fed1160a
ACEX_RU
@ACEX_RU Russian Faction for ACE Mod. Only for Operation Arrowhead; Combined Ops users. ...
- Build 30. Updated to source:@9c97e320e04e1c21428dada3ff42b55bfdcc1fbb
Fixed
- ACE_RU_Desert faction missing error.
