Addon Makers
CQB sights
To use CQB sighting on a model with Scope, the default eyepoint should be set at the CQB sight position (so you can look through it, or at least 'over' the scope).
You should add a _CQB class for your rifle, without the modelOptics defined. or defined as "-".
There are also config requirements (both attachments and cqb documented):
class CfgSettings {
class ACE {
class sys_attachments {
class Weapons {
class Default;
class m16a4 {
class ACE_Attach: Default {
ACE_ATTACH_AVAILABLE[] = { "M203", "M203_ACOG", "AIM", "ACOG" };
ACE_ATTACH_M203 = "M16A4_GL";
ACE_ATTACH_ACOG = "m16a4_acg";
ACE_ATTACH_M203_ACOG = "M16A4_ACG_GL";
ACE_ATTACH_AIM = "THIS";
};
};
class M16A4_ACG_GL: M16A4 {
class ACE_Attach: ACE_Attach {
ACE_ATTACH_M203_ACOG = "THIS";
ACE_ATTACH_AIM = "M16A4";
};
class ACE_CQB {
ACE_CQB_SCOPE = "THIS";
ACE_CQB_CQB = "ACE_M16A4_ACG_GL_CQB";
};
};
class ACE_M16A4_ACG_GL_CQB: M16A4_ACG_GL {
class ACE_CQB {
ACE_CQB_SCOPE = "M16A4_ACG_GL";
ACE_CQB_CQB = "THIS";
};
};
};
};
};
};
