• View
  • Changes
  • Options
  • Related
  • Edit
  • Download | Support | Changelogs

     

    Documentation:

    General Information

    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

    Community Information

    About Us (contact) | Compatible Mods | Contribute | Guides | Missions | Servers | Videos

     

    Developer Information

    API | Classlists | Compatibility | Modification | Resources

     

  • View
  • Changes
  • Options
  • Related
  • Edit
  • News    

    Ongoing development Wagn_feed_icon-medium-9343

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    Stable Wagn_feed_icon-medium-9343

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

    Dev blogs Wagn_feed_icon-medium-9343

    1 2 next » (37)

    1 2 next » (37)

     

    Wheeled by Wagn v. 1.8.1
  • View
  • Changes
  • Options
  • Related
  • Edit
  •  

    The Exchangeable Armament System for Aircraft (EASA) allows a player to change the weapons loadout of planes.

    Limitations

    There is no relation between pylon order displayed and location on particular airframe. This is due to the limitations of information in these models, not ACE's fault.

    Hopefully a list of pylon locations for aircraft can be documented at some point as an aid to this.

    Currently the system detects FFAR pods and Cannons as well as "encased missiles", such as the VIKHR (which are hard-modeled, and cannot be replaced at the moment).

    These weapons CANNOT be changed. Only visible missiles can.


    The mission designer places an EASA module on the game map - represented in-game as a large trailer. Normally the module must be located inside ...

    Addon Makers

     

    CfgWeapons properties

    ACE_EASA = 1;  

    CfgMagazines properties

    ACE_EASA_SIDE = 1; ACE_EASA_WEAPON = "ACE_HellfireLauncher"; ACE_EASA = 1; ACE_EASA_NAME = "AGM-114K"; ...