Eject Option
The "Eject" action menu option and shortcut key has been disabled for all vehicles (air, land, and sea) except the KA-52, AV8B, A10, F35, SU25 and SU34 (these are the only default ArmA vehicles that have real-life ejection seats). Additionally, ejection seats now operate more realistically. When you eject you are propelled out of the cockpit while still in your "seat" and then the parachute deploys. All ejection seats are also now zero, zero capable (zero altitude, zero airspeed) so you can now eject while on the ground and without moving and still safely land.
Jump Out Option
All other vehicles now have a "Jump Out" action menu option (uses the "eject" action key). The option simulates opening the vehicle door, hatch, or canopy and jumping out. Once you jump out you begin to free fall if you are not on the ground.
Parachute Packs
Parachute packs have been added with A.C.E. If a player has a parachute pack in his inventory after "jumping out" of an aircraft the player will see a "Pull Rip Cord" option in the action menu. Once selected the player's parachute will deploy. All parachute packs are single use. If you are too low to the ground when you pull the rip cord your parachute may not deploy properly which could lead to injury or death.
Weapons restrictions when entering planes or helicopters
Heavy weapons will be moved to a Duffle bag when entering a Plane or Helicopter as Driver or Gunner.
Rifles are also moved to the Duffle bag when entering a Plane.
The system is not active for cargo positions or AI (for compatibility reasons).
You can move the items into the cargo space of the vehicle where needed.
See Crew Restrictions for more details.
- Make sure you have a parachute
- Jump out of a flying vehicle
- Steer with keyboard, look around with mouse
- Pull chute-cord in action
Mission Editors
This information is currently a work in progress- Force a unit to eject, perhaps for a cutscene:
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