
ACE includes a number of explosive and pyrotechnic devices. A number of them include tripwire support.
Tripwires
Tripwires are attached by being near the device. You can place the end of the line in any direction independent of the device's orientation within the limits of that tripwire's length.
M16A1 Antipersonnel mine
When triggered the main charge is launched approximately 1 meter up before detonating to enhance fragmentation effects. This mine supports a short-range tripwire. It's is automatically armed after a brief delay once you move away from the mine.
SchtzAbwVMi DM 31
When triggered the main charge is launched approximately 1 meter up before detonating to enhance fragmentation effects. This mine only supports a mid-range tripwire and command detonation.
M18A1 Claymore mine
This antipersonnel fires a large number of fragments in a given direction. Once deployed you can aim the weapon through a simple sighting system using the arrow keys. The mine has a manual safety system and can be fired via tripwire or remote control. Claymores do have a short-range omnidirectional hazard zone - don't deploy too close to your own forces.
POMZ 2
This Eastern Block antipersonnel weapon is mounted on a stake and omnidirectional. There is a short-range tripwire option.
M49A1 Tripflare
If triggered this pyrotechnic device will emit considerable light and smoke to alert you to the presence of enemy forces. Supports tripwires.
M2/M4 SLAM
These small shaped charges can be deployed in a number of ways. Options include bottom and side attack, detonation via timer, or remote control.
M86 PDM
The Persuit Denial Munition is similar to a hand grenade in usage. Once thrown it automatically deploys a number of tripwires around itself and will act as a small antipersonnel mine.
Satchel charges
Satchels may be attached to vehicles after placement and can be detonated individually.
C4 explosives
Used to blow away fences or breach walls.
IEDs
Improvised Explosive Devices.

