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    Documentation:

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    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

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    Ongoing development Wagn_feed_icon-medium-9343

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    Stable Wagn_feed_icon-medium-9343

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

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    Wheeled by Wagn v. 1.8.1
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  • Explosives+image-medium-6896
     

    ACE includes a number of explosive and pyrotechnic devices. A number of them include tripwire support.

     

    Tripwires

    Tripwires are attached by being near the device. You can place the end of the line in any direction independent of the device's orientation within the limits of that tripwire's length.

     

    M16A1 Antipersonnel mine

    When triggered the main charge is launched approximately 1 meter up before detonating to enhance fragmentation effects. This mine supports a short-range tripwire. It's is automatically armed after a brief delay once you move away from the mine.

     

    SchtzAbwVMi DM 31

    When triggered the main charge is launched approximately 1 meter up before detonating to enhance fragmentation effects. This mine only supports a mid-range tripwire and command detonation.

     

    M18A1 Claymore mine

    This antipersonnel fires a large number of fragments in a given direction. Once deployed you can aim the weapon through a simple sighting system using the arrow keys. The mine has a manual safety system and can be fired via tripwire or remote control. Claymores do have a short-range omnidirectional hazard zone - don't deploy too close to your own forces.

     

    POMZ 2

    This Eastern Block antipersonnel weapon is mounted on a stake and omnidirectional. There is a short-range tripwire option.

     

    M49A1 Tripflare

    If triggered this pyrotechnic device will emit considerable light and smoke to alert you to the presence of enemy forces. Supports tripwires.

     

    M2/M4 SLAM

    These small shaped charges can be deployed in a number of ways. Options include bottom and side attack, detonation via timer, or remote control.

     

    M86 PDM

    The Persuit Denial Munition is similar to a hand grenade in usage. Once thrown it automatically deploys a number of tripwires around itself and will act as a small antipersonnel mine.

     

    Satchel charges

    Satchels may be attached to vehicles after placement and can be detonated individually.

     

    C4 explosives

    Used to blow away fences or breach walls.

     

    IEDs

    Improvised Explosive Devices.


    General usage

      Mines and explosives need to be in your inventory. To place a mine or explosive device you need to open the Self-Interaction menu. Find ...

    Missionmakers

    Following mines are placeable in the mission editor:
    - Claymore
    - Bouncing Betty
    - Tripflare
    - MON-50
    - POMZ-2
    - DM31
    ...