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  • Download | Support | Changelogs

     

    Documentation:

    General Information

    Introduction | Overview | Features | Goals and Scope | FAQ Installation | Running an ACE Server | Tracking Problems

     

    Community Information

    About Us (contact) | Compatible Mods | Contribute | Guides | Missions | Servers | Videos

     

    Developer Information

    API | Classlists | Compatibility | Modification | Resources

     

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  • News    

    Ongoing development Wagn_feed_icon-medium-9343

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    Stable Wagn_feed_icon-medium-9343

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

    Dev blogs Wagn_feed_icon-medium-9343

    1 2 next » (37)

    1 2 next » (37)

     

    Wheeled by Wagn v. 1.8.1
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  • Ace_logo_2-small-12945

     

    Roots

     

    A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.

    The WGL and A.C.E 1 ideology was "When realism matters". With A.C.E. for ArmA 2 it is no different.

     

    The complete Mod has been rewritten and optimized for ArmA 2, and we have based our workflow and tools on CBA methods.

    The mod contains many components exclusive to ACE, developed by the ACE Team, as well as additional 3rd party content (Acknowledgements).

     

     

    Mission

     

    Our primary mission is to create a wide variety of real world weapons, vehicles, equipment, and tactics so that those playing the ACE modification will be able to better simulate combined arms combat on a modern battlefield.

     

    ACE is designed from the bottom up with the goal of encouraging its users to employ real world tactics and strategy (fighting as a team) in order to accomplish realistic military objectives. We strive to create hyper-realism without losing sight that the mod must be playable by the “advanced” user. Our focus is not only on creating features and models which highlight realism but also on supporting the creation of realistic missions in which one may experience the full spectrum of virtual combat.

    • ACE allows casual to hard-core gamers the opportunity to experience realistic military weapons, equipment, and tactics while still maintaining an environment that is enjoyable to play.
    • ACE provides the most realistic, comprehensive, and tactical first-person military simulation available for the civilian PC market.
    • ACE is a mod in progress for ArmA 2 that is being created by many of the same people who developed the original ACE mod for Armed Assault. There are many exciting teamwork- and gameplay-enhancing features planned for ACE; it should be the mod-of-choice for any groups interested in increasing their realism, teamwork, and gameplay at the same time.
    Please feel free to give constructive feedback on our choices.

    Please see Goals and Scope.

     

    Components of ACE

     

     For Changes for Operation Arrowhead, please see: Changes in ACE for OA.

     

    ACE is composed of five components, to allow maximum flexibility for the end-user and communities.

    Additionally, ACE requires:

    CBA and ACE (Core) must be installed to use ACE at all. This allows server admins and mission makers to take advantage of ACE's core functions without interfering with what other add-ons or mods they wish to use. ACE is meant to be more friendly to other mods in the ArmA2 community. While ACEX and additional factions are not required, it does add a lot to the game experience and is highly recommended.

     

    Compatibility

    ACE is known to be compatible with all distributions of ArmA 2: Operation Arrowhead, incl Steam.

    The latest tested and verified patch is v1.57.

    Any mission will be able to enjoy the basic ACE features, some assets are only available in custom missions.

     

    Ongoing Development

     

    Recommended

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-04-27]

     

    We intend to keep updating our Mod following a set schedule.

    The ongoing development is always at least equal to the latest Stable version, and most of the time ahead of it.

    We do this to get as much feedback and bug reports as possible, as soon as possible, and provide everyone the latest code to test.

     

    Release quality is pretty much dependent on your feedback and reports; Bug Reporting.

    We recommend the Ongoing Development releases over the Stable releases, because they will contain the latest fixes, and features. Incase of immediate issues, a hotfix is dispatched within no-time.

    If you don't want to keep up2date with our latest ongoing development, we recommend you download and install a Stable release

     

    Availability

     

    The ongoing development is only available through Six Updater and AddonSync, due to frequent updates, automation, simplification and small update sizes.

     

    Please find release notes of stable versions over at Releases.

    Also see the Roadmap.

    Looking for Changelog+Overview ?


    Raw changelogs per mod folder

     

     

     

     

    Stable

     

       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

    Stable releases are snapshots of the ongoing development, which have gone through release candidate testing.

    Once a version passes the requirements, the version is released as the new Stable version.

    Also see Schedule.

     

     

    Following ACE

     

    You can follow us through our News outlet, incl RSS, Wave and Twitter!