

WIP Roundup #3+blog
Third edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries.
ACE Mod is nearing v1.6 Stable, with Release Candidate 1 coming up this Friday!
Your bug reports are now more important than ever!
These changes are included in the next Ongoing Development update.
- Persistent ACE Settings - auto load, and auto save (with Xeno's tool, otherwise user has to paste settings into settings file)
- New ACE Settings database instead of clientside config.hpp #14312
- Realtime ACE Settings changing, incl Keys!
- Fuel system; transfer fuel between vehicles, and jerrycans. Incl dummy jerrycan on back weapon #13540
- Ability to load/unload cargo from Air/Ship type next to the earlier Cars

- Show cargo actions greyed out when cargo is too heavy, etc. #14448
- Flippable GL sights (Supported by ACEX M4s,M16s,HK416s,G36s)
- Script Function for swapping M4 with SCAR #14506
- The extremely hilarious towing script fixed
#14505 - Auto-eject when vehicle almost fully under water, damage to vehicle when fully under water etc. #14401
- AN M14 Incendiary Grenade #13850
- Missileguidance speed calculation issues resolved #13733.
- M230 FCS fixed #13679
- Six Updater now supports the default Steam OA CO installation of seperate ArmA 2, and OA installations (detection by registry keys) #12004
- Ruckless model replacements, now a userconfig setting. #13544
- Default BIS Rucks re-enabled on default BIS units; New BI functions gave access to needed things for Stamina, etc. #14498
- New weapon Crates #14462
- Empty; so you can fill them with what you need and cargo them onto a vehicle
- Separate transport weaponboxes for launchers, and other heavy weapons; realistic amounts, well cargoable (Cargo) etc.
Reminder;







