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    Ongoing development 

       ACE 1.13 RC5 [2011-12-09. Hotfix: 2012-02-08]

     

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       ACE 1.13 for OA [2011-12-23]

       ACE 1.3 for A2 [2010-07-05] (Deprecated)

     

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    Wheeled by Wagn v. 1.7.1
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    WIP Roundup #4+blog

    Fourth edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries.

    ACE Mod is nearing v1.6 Stable, with Release Candidate 2 coming up this Friday!
    Your bug reports are now more important than ever!

    These changes are included in the next Ongoing Development update.

    • Fire does damage to players. #14587
    • Fire propagation from Player to Player, Player to AI, AI to Player and All-Objects to Player. refs #14587
    • New FX, units that eject out of burning tanks or wheeled APCs are screaming and on fire
    • Fixed: Jerrycans are always empty #14593
    • Fixed: Vehicle crew was improperly protected since OA, even with vehicledamage and wounds enabled #14667
    • Fixed: Default transportMagazines and Weapons for various vehicles
    • Fixed: Slingload rope positions for all available choppers #14631
    • Fixed: Cargo was broken
    • Changed: Firemode selector preference is now realtime adjustable
    • Added ability to override stamina class used for units (e.g override civilian behaviour with soldier behaviour etc).
    • Added targeting reticule to Mi24_P Gunner for Ataka target selection (Works much like AH64 longbow) - workaround for no movable turret (model problem). #9671
    • Added AKM, AKMS and AKMS PBS-1 by RobertHammer
    • Added CQB mode to scoped AKs and RPG-7 PGO-7
    • Added animated SVD by Maćko and zGuba
    • Removed: ACE BI Arty module, only backwards compatibility left and custom damage values. 
    • Added: ACE_fnc_isBurning, isPilot, and isCrew, each controllable/overridable with object variables 


    Reminder;
    Bug reports, feedback and suggestions, on our Issue Tracker please!



    Crew burning FX

     

     

    WIP Roundup #4+discuss

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