

WIP Roundup #5+blog
Fifth edition of small WIP Roundups - containing note worthy changes that do not warrant seperate blog entries. These changes are included in the next Ongoing Development update.
- Optimized ACE eventhandlers and initialization
- Optimized CBA eventhandlers and initialization (+XEH)
- XEH Support for addons that use native eventhandlers/are XEH incompatible. Fixed XEH bugs with 1.55, new Extended_FiredBIS_Eventhandlers to support new native fired eh parameters; http://dev-heaven.net/projects/cca/wiki/Extended_Eventhandlers#New-in-303-Extended_FiredBIS_Eventhandlers-and-support-for-addons-that-do-not-support-XEH
- Improved XEH Respawn handler
- Fixed UAV Hellfires uncontrollable. They are now fired LOAL, and lock on your own laser-dot or that of someone else (so you can use external designator too)
- Fixed: Backwards compat for some missions
- Fixed: Saclos guidance of Tunguska.
- Fixed: Incendiary burning effects for AI.
- Fixed: Sniper rifles did not deafen.
- Fixed: Some CSW unenterable after crew died.
- Added: Ability to flip ATV-on-side/back
- Added; Exchange magazines between vehicle weapons and player weapons (e.g M240_veh, and M240 for player, M2, and M2 CSWDM, MK19, AGS30, PK, M249, DSHKM etc)
- Added: Explosion fx for players, knock out etc.
- Added: Editor placeable mines.
- Added Swimming Fix, based on RG's TrueMods
- Added: Many 3rd party missions for ACE
- Moved: All missions from store\mpmissions.tar into acex_missions and acex_usnavy_missions (CO missions)
- http://ace.dev-heaven.net/wagn/Introduction
- Buckshot ammo for shotguns returns
- Rifles with GL have different recoil
Reminder;
Bug reports, feedback and suggestions, on our Issue Tracker please!

Exchange Magazines between player and vehicles.


Mine field.


