Mission Makers
Place the aerial refuel module to enable aerial refueling in the missionAddon Makers
At this time it is not possible to ...Mission Makers
To support the ACE Afterburner feature on custom / 3rd party vehicles, when they have no support in their configs, please set the ...Mission Makers
Place the following code in the Module's init line to enable dynamic talking for human player(s) in addition to the AI. ace_sys_aitalk_talkforplayer ...Addon Makers
CfgVehicles Config Properties;- ACE_canBeLoad
- ACE_canBeCargo
Mission Makers
The Interaction with civilians is enabled by default. To disable the system place corresponding module in your mission.Addon Makers
...Addon Makers
Config property: ace_deaf in CfgWeapons true = 1 false = 0Mission Makers
Viewdistance and Terraingrid is disabled by default, has to be enabled by the mission maker with- ace_settings_enable_vd_change = true
- ace_settings_enable_tg_change =
Mission Makers
Addon Makers
Mission Makers
Place the ACE AI CSW Module (classname ACE_CSW_AI) to allow AI in player groups to use CSW. You can disallow the disassembly of ...Mission Makers
Classname: ACE_DAGR. To add to an object: this addWeapon "ace_dagr";Addon Makers
Making island config to show 8 digits
...Mission Makers
The disposable weapons system removes any extra ammo from units carrying a disposable launcher. E.g. if a unit was carrying an M136 ...Mission Makers
For ACE Configs for DAC, please see:etc.
Addon Makers
CfgWeapons properties
ACE_EASA = 1;CfgMagazines properties
ACE_EASA_SIDE = 1; ACE_EASA_WEAPON = "ACE_HellfireLauncher"; ACE_EASA = 1; ACE_EASA_NAME = "AGM-114K"; ...Mission Editors
This information is currently a work in progress- Force a unit to eject, perhaps for a cutscene:
...
Missionmakers
Following mines are placeable in the mission editor:
- Claymore
- Bouncing Betty
- Tripflare
- MON-50
- POMZ-2
- DM31
